This adds the player (square) onto the level to test with it. This stops the level and deletes all the hazards. On the timeline, some hazards will have two bars with its icon on top of it.
One bar will be red and the other will be blue. These bars can be expanded or reduced by dragging them. The blue bar is the time the hazard is going to stay on the screen. Some of the examples of these hazards are lasers, walls, four-way lasers, etc. How fast it spins and how long the warning and attack areĪ saw that moves forward while oscillating back and forth.
The rail is invisible in normal gameplay.